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My Way of Playing with the Computer: Suggestions for a Personal Experience in Vector Graphics

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Applications of Mathematics in Models, Artificial Neural Networks and Arts
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Abstract

It is a widely held belief that using computers to produce graphics necessarily requires the use of sophisticated and expensive commercial software “packets.” This is certainly true in the fields of advertising where hyper-realistic effects are used to emulate photography, for the visualization of scientific data, and for applications in the field of industrial production. I will show, however, that there is a possibility to follow another path, maybe technically more difficult, but probably more profitable in the sense of cultural progress. Herein I will describe designs (or experiences) realized in a Linux environment on a typical personal computer, without using proprietary software. The programs (written in Fortran 77) depend on a library of routines developed by the author and rely on the basic routines of the PGPLOT package which is freely available on the Internet.

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Notes

  1. 1.

    J. Phillips: http://rejon.org/madia/writings/vector/vectorAesthetics-phillips.ps

  2. 2.

    E. W Weisstein, "Voronoi Diagram." From –MathWorld A Wolfram Web Resource http://mathworld.wolfram.com/VoronoiDiagram.html

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Correspondence to Aldo Spizzichino .

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Spizzichino, A. (2010). My Way of Playing with the Computer: Suggestions for a Personal Experience in Vector Graphics. In: Capecchi, V., Buscema, M., Contucci, P., D'Amore, B. (eds) Applications of Mathematics in Models, Artificial Neural Networks and Arts. Springer, Dordrecht. https://doi.org/10.1007/978-90-481-8581-8_25

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