Abstract
Presently, animation and augmented reality has taken a leap into the boundary of various industries such as gaming, entertainment and architecture. To make the works more amiable, three-dimensional models are constructed normally by hands and by technological invasions, and scanners are being employed. 3D models have become more eminent for they are flexible and accurate. But modelling a 3D object manually can be arduous and engaging scanners are lavish. Thus, in this paper, we propose an approach of using Kinect’s depth sensor. Kinect is an add-on for the Xbox 360 (gaming console). The depth image is obtained using the depth sensor where segmentation of a part to be 3D modelled is the exclusivity.
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References
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© 2016 Springer India
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Radhika, G., Ramkumar, S., Narasimha Prasath, K. (2016). 3D Modelling Using Depth Sensors Present in Kinect. In: Suresh, L., Panigrahi, B. (eds) Proceedings of the International Conference on Soft Computing Systems. Advances in Intelligent Systems and Computing, vol 397. Springer, New Delhi. https://doi.org/10.1007/978-81-322-2671-0_33
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DOI: https://doi.org/10.1007/978-81-322-2671-0_33
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Publisher Name: Springer, New Delhi
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Online ISBN: 978-81-322-2671-0
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