Abstract
Skweezees are soft objects filled with conductive padding, which are capable of detecting different squeeze gestures using electrodes dispersed all over the object. This paper presents a case-study on the design and development of a tangible product based on the Skweezee system, namely a cushion remote. Squeeze-based gestures for soft user interfaces have rarely been explored. Therefore, we have worked on establishing squeeze-based gestures for a soft cushion interface for controlling a television, by means of a user-centered approach. The user study has brought out appropriate gestures for controlling a cushion remote. A prototype was designed using these gestures. The end result is a cushion remote that uses the Skweezee system and a gesture set for a Skweezee-based cushion remote control.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Edge, D.: Tangible user interfaces for peripheral interaction. Technical Report, (UCAM-CL-TR-733), Computer Laboratory, University of Cambridge (2008)
Kirk, D.S., Sellen, A., Taylor, S., Villar, N., Izadi, S.: Putting the physical into the digital: issues in designing hybrid interactive surfaces. In: Proceedings of HCI 2009 (2009)
Alibali, M.W., Kita, S., Young, A.: Gesture and the process of speech production: we think, therefore we gesture. Lang. Cogn. Proc. 15, 593–613 (2000)
Norman, D.A.: Natural user interfaces are not natural. Interactions 17(3), 6–10 (2010)
Geurts, L., Vanderloock, K., Vanden Abeele, V.: Skweezees: soft objects that sense their shape shifting. In: Proceedings of the 7th International Conference on Tangible, Embedded, and Embodied Interaction (2013)
Vanderloock, K., Vanden Abeele, V., Suykens, J.A., Geurts, L.: The skweezee system: enabling the design and the programming of squeeze interactions. In: Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, pp. 521–530. ACM (2013)
Dahlbäck, N., Jönsson, A., Ahrenberg, L.: Wizard of Oz studies: why and how. In: Proceedings of the 1st International Conference on Intelligent User Interfaces, pp. 193–200. ACM (1993)
Schönauer, C., Pintaric, T., Kaufmann, H.: Full body interaction for serious games in motor rehabilitation. In: Proceedings of the 2nd Augmented Human International Conference, p. 4. ACM (2011)
Strommen, E., Alexander, K.: Emotional interfaces for interactive aardvarks: designing affect into social interfaces for children. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp 528–535. ACM (1999)
Meeting an unmet need: The burden of pediatric pain. Children’s National Sheikh Zayed Institute for Pediatric Surgical Innovation. Accessed http://www.childrensnational.org/files/PDF/Sheikh_Zayed_Institute/Pain-Med-Care-Fact_sheet-ENG.PDF, 28 May 2014
Sugiura, Y., Lee, C., Ogata, M., Withana, A., Makino, Y., Sakamoto, D., Igarashi, T.: PINOKY: a ring that animates your plush toys. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 725–734. ACM (2012)
Umaschi, M.: Soft toys with computer hearts: building personal storytelling environments. In: CHI’97 Extended Abstracts on Human Factors in Computing Systems, pp. 20–21. ACM (1997)
Vatavu, R.D.: User-defined gestures for free-hand TV control. In: Proceedings of the 10th European Conference on Interactive TV and Video, pp. 45–48. ACM (2012)
Freeman, W.T., Weissman, C.D.: Television control by hand gestures. In: Proccedings of IEEE International Workshop on Automatic Face and Gesture Recognition, Zurich (1995)
Kühnel, C., Westermann, T., Hemmert, F., Kratz, S., Müller, A., Möller, S.: I’m home: defining and evaluating a gesture set for smart-home control. Int. J. Hum Comput. Stud. 69(11), 693–704 (2011)
Vatavu, R.D., Point and Click Mediated Interactions for Large Home Entertainment Displays. Multimedia Tools Appl. 59, 113–128 (2011). doi:10.1007/s11042-010-0698-5
Sugiura, Y., Kakehi, G., Withana, A., Lee, C., Sakamoto, D., Sugimoto, M., Igarashi, T.: Detecting shape deformation of soft objects using directional photo reflectivity measurement. In: Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, pp. 509–516. ACM (2011)
Chu, L.W.J.: U.S. Patent No. D684,562. U.S. Patent and Trademark Office, Washington, DC (2013)
Swallow, S.S., Thompson, A.P.: Sensory fabric for ubiquitous interfaces. Int. J. Human Comput. Interac. 13(2), 147–159 (2001)
Bernhaupt, R., Obrist, M., Weiss, A., Beck, E., Tscheligi, M.: Trends in the living room and beyond: results from ethnographic studies using creative and playful probing. Comput. Entertainment 6(1), 5 (2008)
Flipper Remote. Accessed http://flipperremote.com/, 28 May 2014
Acknowledgments
We would like to thank KU Leuven for funding the internship. We are grateful to all the participants who helped in user-study. We would like to thank Dr. Debayan Dhar for reviewing the paper.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2015 Springer India
About this paper
Cite this paper
Agrawal, M., Abeele, V.V., Vanderloock, K., Geurts, L. (2015). Skweezee-Mote: A Case-Study of a Gesture-Based Tangible Product Design for a Television Remote Control. In: Chakrabarti, A. (eds) ICoRD’15 – Research into Design Across Boundaries Volume 2. Smart Innovation, Systems and Technologies, vol 35. Springer, New Delhi. https://doi.org/10.1007/978-81-322-2229-3_35
Download citation
DOI: https://doi.org/10.1007/978-81-322-2229-3_35
Published:
Publisher Name: Springer, New Delhi
Print ISBN: 978-81-322-2228-6
Online ISBN: 978-81-322-2229-3
eBook Packages: EngineeringEngineering (R0)