Advertisement

Transparency, Texture, Shadows and Anti-aliasing

  • Nadia Magnenat-Thalmann
  • Daniel Thalmann
Part of the Computer Science Workbench book series (WORKBENCH)

Abstract

Ray tracing is an old technique, based on the numerical simulation of geometric optics intuitively, it can be seen that light rays could be traced from a light source along their paths until they reach the observer However, this is a rather wasteful approach, because only a few rays coming from a given source actually arrive at the observer. This is why the first algorithms involving ray tracing carried out the process in the opposite direction Rays are traced from the observer to the objects in the scene, as shown in Fig. 8.1 The first practical use of the ray-tracing technique in computer animation was the MAGI System [Goldstein and Nagel, 1971], which used the algorithm developed by Appel [1968]

Keywords

partIcle System actIve Node Computer Animation Motion Blur VIrtual Camera 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Springer- Verlag Tokyo 1985

Authors and Affiliations

  • Nadia Magnenat-Thalmann
    • 1
  • Daniel Thalmann
    • 2
  1. 1.Hautes Etudes CommercialesUniversité de MontréalMontréalCanada
  2. 2.Département d’Informatique et de Recherche OpérationnelleUniversité de MontréalMontréalCanada

Personalised recommendations