Hidden Surfaces, Reflectance and Shading

  • Nadia Magnenat-Thalmann
  • Daniel Thalmann
Part of the Computer Science Workbench book series (WORKBENCH)


A three-dimensional line drawing is generally rather unrealistic, except in a few cases (see the Eiffel Tower in Fig. 7.1). To achieve realism in a computer-generated image, lines which could not really be seen by an observer first must be removed. This process has been a common research theme since the first three-dimensional Systems; numerous algorithms have been proposed to solve the problem [Sutherland et al, 1974]. They can be classified into three major categories.


Object Space Frame Buffer Depth Buffer Hide Surface Silhouette Edge 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer- Verlag Tokyo 1985

Authors and Affiliations

  • Nadia Magnenat-Thalmann
    • 1
  • Daniel Thalmann
    • 2
  1. 1.Hautes Etudes CommercialesUniversité de MontréalMontréalCanada
  2. 2.Département d’Informatique et de Recherche OpérationnelleUniversité de MontréalMontréalCanada

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