Abstract
This paper gives a very brief look at the origins of virtual-worlds research, defines the major challenges in this field, and gives an overview of the current state of virtualworlds research at the University of North Carolina, work that has been going on for over two decades. This paper is an update of [Holloway 91].
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© 1992 Springer-Verlag Tokyo
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Holloway, R., Fuchs, H., Robinett, W. (1992). Virtual-Worlds Research at the University of North Carolina at Chapel Hill as of February 1992. In: Kunii, T.L. (eds) Visual Computing. CG International Series. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68204-2_8
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DOI: https://doi.org/10.1007/978-4-431-68204-2_8
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