One Step Beyond: Problems with Traditional Game Evaluation
Game designers claim to deal with complex problems. However, they sometimes treat complex problems as if they were simple problems, thereby destroying all kinds of rich resources, like local variation, which are needed to cope with complex problems. In this paper I argue that this approach is partly due to the traditional methodology of evaluating and designing games. New, less traditional, ways have to be opened up. As a first step, three new criteria are introduced for the evaluation of an externally structured game called SWITCHER.