Abstract
One method of studying a society is to model some of its processes. A GLOBAL MODEL GAME (GMG) was constructed for ISAGA ‘91 to illustrate similarities and differences between societies. Three critical aspects of social organization were identified in the GMG for comparison and contrast: the laws and norms of a society, the division of labor in society, and society’s assumptions about the nature of family life and individual goals and aspirations. In the ISAGA’91 workshop, the GMG was reconstructed into a game-generating game. This paper describes the principles on which the original model was designed and how workshop members converted it into a gaming device with potential to provide entertaining and thought-provoking insights into players’ own and others’ cultures.
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© 1992 Springer-Verlag Tokyo
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Christopher, E.M. (1992). Global Modelling: A Game-Generating Game. In: Crookall, D., Arai, K. (eds) Global Interdependence. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68189-2_19
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DOI: https://doi.org/10.1007/978-4-431-68189-2_19
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-68191-5
Online ISBN: 978-4-431-68189-2
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