Abstract
This paper reviews research on simulation/games development at Nanjing University, China. The research responded to the need for culturally-based, interactive learning situations which would motivate foreign students to use the Chinese language in different situations with different media. The presentation at ISAGA included a videotaped demonstration as well as descriptions of games and simulations for foreign language communication (Chinese). Included in this paper are design considerations and descriptions of computer, video, and manipulative simulation/games for elementary and advanced students, and international business majors studying Chinese as a foreign language.
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References
Crookall D, Oxford R (eds) (1990) Simulation, gaming, and language learning. Newburg House/Heinle & Heinle, Boston
Qiu, Zhipu (1990) What to say and how to say it. Nanjing University, China
Rivers WM, Temperley M (1978) A practical guide to the teaching of English as a second or foreign language. Oxford University Press, Oxfrod, UK
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© 1992 Springer-Verlag Tokyo
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Qiu, Z., Dunn, J.V. (1992). Simulation/Gaming for Language Learning in China. In: Crookall, D., Arai, K. (eds) Global Interdependence. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68189-2_17
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DOI: https://doi.org/10.1007/978-4-431-68189-2_17
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-68191-5
Online ISBN: 978-4-431-68189-2
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