Abstract
We explore ways in which physically-based simulation can generate the motion of objects for computer animation. We model flexible and brittle objects and their interaction with wind fields using classical mechanics. We have enhanced our animation environment with a capability that allows quick visual preview of simulations. This is an essential tool for prototyping motion and previewing scenes before they are converted into high quality images with a raytracer. Complex motion can be both specified and controlled by designing wind fields and by making use of the preview capability. Examples are given of how fields and preview are used to create animated scenes that involve hundreds of objects in wind fields.
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© 1991 Springer-Verlag Tokyo
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Haumann, D. et al. (1991). Aspects of Motion Design for Physically-Based Animation. In: Patrikalakis, N.M. (eds) Scientific Visualization of Physical Phenomena. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68159-5_9
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DOI: https://doi.org/10.1007/978-4-431-68159-5_9
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-68161-8
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