Skip to main content

Aspects of Motion Design for Physically-Based Animation

  • Conference paper
Scientific Visualization of Physical Phenomena

Abstract

We explore ways in which physically-based simulation can generate the motion of objects for computer animation. We model flexible and brittle objects and their interaction with wind fields using classical mechanics. We have enhanced our animation environment with a capability that allows quick visual preview of simulations. This is an essential tool for prototyping motion and previewing scenes before they are converted into high quality images with a raytracer. Complex motion can be both specified and controlled by designing wind fields and by making use of the preview capability. Examples are given of how fields and preview are used to create animated scenes that involve hundreds of objects in wind fields.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  • Amkraut S, (1989) “Flock: A Behavioral Model for Computer Animation”, Masters Thesis, Art Education, The Ohio State University.

    Google Scholar 

  • Amkraut S, Girard, M, “EURHYTHMY” (1989) Siggraph Video Review, Issue 52 (SIGGRAPH ’89 Film and Video Show), selection 8. (Video supplement to Computer Graphics).

    Google Scholar 

  • Barzel R, Barr A, (1988) “A Modeling System based on Dynamic Constraints”, Computer Graphics (SIGGRAPH 88 Proceedings) 22 (4) 179.

    Article  Google Scholar 

  • Fournier A, Reeves W, (1986) “A Simple Model of Ocean Waves”, Computer Graphics (SIGGRAPH ’86 Proceedings) 20 (4) 75.

    Article  Google Scholar 

  • Girard M, Maciejewski A, (1986) “Computational Modeling for the Computer Animation of Legged Figures”, Computer Graphics (SIGGRAPH 86 Proceedings) 19 (3) 263.

    Article  Google Scholar 

  • Hahn J., (1988) “Realistic Animation of Rigid Bodies”, Computer Graphics (SIGGRAPH 88 Proceedings) 22 (4) 299

    Article  Google Scholar 

  • Haumann D, Parent R, (1988) “The Behavioral Test-Bed: Obtaining Complex Behavior from Simple Rules” The Visual Computer 4 (6) 332.

    Article  Google Scholar 

  • Issacs P, Cohen M, (1987) “Controlling Dynamic Simulation with Kinematic Constraints, Behavior Functions and Inverse Dynamics”, Computer Graphics (SIGGRAPH 87 Proceedings) 21 (4) 215.

    Article  Google Scholar 

  • Miller G, (1988) “The Motion Dynamics of Snakes and Worms” Computer Graphics (SIGGRAPH 88 Proceedings) 22 (4) 169.

    Article  Google Scholar 

  • Miller G, Pearce A, (1989) “Globular Dynamics: A Connected Particle System for Animating Viscous Fluids”, Siggraph ’89 Course Notes, Topics in Physically-Based Modeling.

    Google Scholar 

  • Norton A, et. al., (1990) “Leaf Magic”, Computer Generated Film, IBM Research, Yorktown, N.Y.

    Google Scholar 

  • Norton A, Turk G, Bacon R, (1991) “Animation and Fracture by Physical Modeling”, The Visual Computer (to appear). See also RC 15371 (#68412) 1/11/90 (IBM Computer Science Research Report).

    Google Scholar 

  • Pintado X, Fiume E, (1989) “Grafields: Field-Directed Dynamic Splines for Interactive Motion Control”, Computers and Graphics 13 (1) 77.

    Article  Google Scholar 

  • Platt J, Barr A, (1988) “Constraint Methods for Flexible Models”, Computer Graphics (SIGGRAPH 88 Proceedings) 22 (4) 279.

    Article  Google Scholar 

  • Reeves W, (1983) “Particle Systems — A Technique for Modeling a Class of Fuzzy Objects” Computer Graphics (SIGGRAPH 83 Proceedings) 17 (3) 359.

    Article  Google Scholar 

  • Reynolds C, (1987) “Flocks, Herds, and Schools: A Distributed Behavioral Model”, Computer Graphics (SIGGRAPH 87 Proceedings) 21 (4) 25.

    Article  MathSciNet  Google Scholar 

  • Sims K, (1990) “Particle Animation and Rendering Using Data Parallel Computation”, Computer Graphics (SIGGRAPH ’90 Proceedings) 24 (4) 405.

    Article  Google Scholar 

  • Terzopoulos D, Platt, J, Barr, A, Fleischer, K, (1987) “Elastically Deformable Models” Computer Graphics (SIGGRAPH ’87 Proceedings) 21 (4) 205.

    Article  Google Scholar 

  • Terzopoulos D, Fleischer K, (1988) “Deformable Models” The Visual Computer (1988) 4 306.

    Article  Google Scholar 

  • Witkin A, Kass M, (1988) “Spacetime Constraints”, Computer Graphics (SIGGRAPH 88 Proceedings) 22 (4) 159.

    Article  Google Scholar 

  • Wilhelms J, (1987) “Using Dynamic Analysis for Realistic Animation of Articulated Bodies”, IEEE Computer Graphics and Applications, 7 (6) 12.

    Article  Google Scholar 

Download references

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1991 Springer-Verlag Tokyo

About this paper

Cite this paper

Haumann, D. et al. (1991). Aspects of Motion Design for Physically-Based Animation. In: Patrikalakis, N.M. (eds) Scientific Visualization of Physical Phenomena. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68159-5_9

Download citation

  • DOI: https://doi.org/10.1007/978-4-431-68159-5_9

  • Publisher Name: Springer, Tokyo

  • Print ISBN: 978-4-431-68161-8

  • Online ISBN: 978-4-431-68159-5

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics