Abstract
A growth algorithm has been developed to build coral shapes out of a tree of spheres. A volume density defined by the spheres is contoured to give a “soft object”. The resulting contour surfaces are rendered by ray tracing, using a generalized volume texture to produce shading and “bump mapped” normal perturbations.
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© 1991 Springer-Verlag Tokyo
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Max, N.L., Wyvill, G. (1991). Shapes and Textures for Rendering Coral. In: Patrikalakis, N.M. (eds) Scientific Visualization of Physical Phenomena. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68159-5_19
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DOI: https://doi.org/10.1007/978-4-431-68159-5_19
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-68161-8
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