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Keyframe and Painting Systems

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Part of the book series: Computer Science Workbench ((WORKBENCH))

Abstract

We showed in Chap. 3 that numerous steps in conventional animation can be assisted or improved by computer. In particular, the computer can be used:

  1. 1.

    To input drawings

  2. 2.

    To produce in-betweens

  3. 3.

    To specify the motion of an object along a path

  4. 4.

    To color the drawings and create a background

  5. 5.

    To synchronize motion with sound

  6. 6.

    To initiate the recording of a sequence on film

These different aspects will be studied in detail.

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© 1990 Springer-Verlag Tokoyo

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Thalmann, N.M., Thalmann, D. (1990). Keyframe and Painting Systems. In: Computer Animation. Computer Science Workbench. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68105-2_5

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  • DOI: https://doi.org/10.1007/978-4-431-68105-2_5

  • Publisher Name: Springer, Tokyo

  • Print ISBN: 978-4-431-68107-6

  • Online ISBN: 978-4-431-68105-2

  • eBook Packages: Springer Book Archive

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