Abstract
We showed in Chap. 3 that numerous steps in conventional animation can be assisted or improved by computer. In particular, the computer can be used:
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1.
To input drawings
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2.
To produce in-betweens
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3.
To specify the motion of an object along a path
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4.
To color the drawings and create a background
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5.
To synchronize motion with sound
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6.
To initiate the recording of a sequence on film
These different aspects will be studied in detail.
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© 1990 Springer-Verlag Tokoyo
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Thalmann, N.M., Thalmann, D. (1990). Keyframe and Painting Systems. In: Computer Animation. Computer Science Workbench. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68105-2_5
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DOI: https://doi.org/10.1007/978-4-431-68105-2_5
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-68107-6
Online ISBN: 978-4-431-68105-2
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