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Texture

  • Nadia Magnenat-Thalmann
  • Daniel Thalmann
Part of the Computer Science Workbench book series (WORKBENCH)

Abstract

Computer-generated images can achieve a high degree of realism with hidden-surface removal and shading. However, in many cases they tend to look artificial because surfaces appear very smooth. Images of metallic or plastic cups, for example, look very realistic, but images of oranges or human skin do not. Almost all physical surfaces, in fact, have a detailed structure visible to the human eye. This detailed structure, called texture, provides a great deal of information about the nature of the surface.

Keywords

Texture Function Texture Synthesis Frame Buffer Perspective Transformation Wrinkled Surface 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Tokyo 1987

Authors and Affiliations

  • Nadia Magnenat-Thalmann
    • 1
  • Daniel Thalmann
    • 2
  1. 1.Hautes Etudes CommercialesUniversité de MontréalMontréalCanada
  2. 2.Département d’Informatique et de Recherche OpérationnelleUniversité de MontréalMontréalCanada

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