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Modeling primitives

  • Nadia Magnenat-Thalmann
  • Daniel Thalmann
Part of the Computer Science Workbench book series (WORKBENCH)

Abstract

Human beings live in a 3D world, but when they draw they work with a 2D representation of the 3D world. There are two approaches to this:
  1. 1.

    Represent only planar faces of an object, e.g., the face of a house

     
  2. 2.

    Attempt to draw the scene using perspective laws

     

Keywords

Procedural Model Internal Model Graphic System Modeling Primitive Fundamental Cycle 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Tokyo 1987

Authors and Affiliations

  • Nadia Magnenat-Thalmann
    • 1
  • Daniel Thalmann
    • 2
  1. 1.Hautes Etudes CommercialesUniversité de MontréalMontréalCanada
  2. 2.Département d’Informatique et de Recherche OpérationnelleUniversité de MontréalMontréalCanada

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