Part of the Computer Science Workbench book series (WORKBENCH)
Human beings live in a 3D world, but when they draw they work with a 2D representation of the 3D world. There are two approaches to this:
Represent only planar faces of an object, e.g., the face of a house
Attempt to draw the scene using perspective laws
KeywordsProcedural Model Internal Model Graphic System Modeling Primitive Fundamental Cycle
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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© Springer-Verlag Tokyo 1987