Skip to main content

The Simulation of Natural Features Using Cone Tracing

  • Conference paper

Abstract

The method of ray tracing with cones is used to area sample objects for properly filtered rendering. Methods for generating anti-aliased reflections and refractions distorted by normal vector perturbation (bump-mapping) are developed to simulate the appearance of rippled water surfaces. The sampling aperture of the cones is distorted to anti-alias the reflections and refractions properly. A calculated texture function is used as a diffusion map for transparent surfaces to simulate the visual effect of diffuse, soft-shadowed cloud layers.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Reference

  • Anderson, D. C., and Sederberg, T. W., “Ray Tracing of Steiner Patches”, Computer Graphics, Vol. 18(3), July 1984, pp. 159–164.

    Article  Google Scholar 

  • Amanatides, J., “Ray Tracing With Cones”, Computer Graphics, Vol. 18(3), July 1984, pp. 129–135.

    Article  Google Scholar 

  • Barr, A., “Global and Local Deformations of Solid Primitives”, Computer Graphics, Vol. 18(3), July 1984, pp. 21–30.

    Article  Google Scholar 

  • Blinn, J. F., “Simulation of Wrinkled Surfaces”, Computer Graphics, Vol. 12(3), August 1978.

    Google Scholar 

  • Gardner, G. Y., “Simulation of Natural Scenes Using Textured Quadric Surfaces”, Computer Graphics, Vol. 18(3), July 1984, pp. 11–20.

    Article  Google Scholar 

  • Fournier, A., Fussel, D., and Carpenter, L., “Computer Rendering of Stochastic Models”, Communications of the ACM, Vol. 25(6), 1982.

    Google Scholar 

  • Fujimoto, A., and Iwata, K., “Accelerated Ray Tracing”, CG TOKYO ′85.

    Google Scholar 

  • Hanrahan, P., “Ray Tracing Algebraic Surfaces”, Computer Graphics, Vol 17(3), pp. 83–90, 1983.

    Article  Google Scholar 

  • Hecht, E., and Zajac, A., Optics, Addison Wesley Publishing Company, Reading, Massachusetts, 1974.

    Google Scholar 

  • Kajiya, J. T., “Ray Tracing Procedurally Defined Objects”, Computer Graphics, Vol. 17(3), pp. 91–102.

    Google Scholar 

  • Kajiya, J. T., “Ray Tracing Parametric Patches”, Computer Graphics, Vol. 16(3), pp. 245–254.

    Google Scholar 

  • Kajiya, J. T., and Von Herzen, B. P., “Ray Tracing Volume Densities”, Computer Graphics, Vol. 18(3), July 1984, pp. 165–174.

    Article  Google Scholar 

  • Reeves, W. T., “Particle Systems: a Technique for modeling a class of fuzzy objects”, ACM Transactions on Graphics, Vol. 2(2), 1983.

    Google Scholar 

  • Smith, A. R., “Plants, Fractals, and Formal Languages”, Computer Graphics, Vol 18(3), July 1984, pp. 1–10.

    Article  Google Scholar 

  • Voss, R., “Fourier Synthesis of Gaussian Fractals: 1/f Noises, Landscapes, and Flakes”, Tutorial on State of the Art Image Synthesis, SIGGRAPH 1983.

    Google Scholar 

  • Whitted, T., “An Improved Illumination Model for Shaded Display”, Communications of the ACM Vol. 23, 1980, pp. 343–349.

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1986 Springer-Verlag Tokyo

About this paper

Cite this paper

Kirk, D.B. (1986). The Simulation of Natural Features Using Cone Tracing. In: Kunii, T.L. (eds) Advanced Computer Graphics. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68036-9_9

Download citation

  • DOI: https://doi.org/10.1007/978-4-431-68036-9_9

  • Publisher Name: Springer, Tokyo

  • Print ISBN: 978-4-431-68038-3

  • Online ISBN: 978-4-431-68036-9

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics