Abstract
Interactive systems have the great advantage of being dedicated to artists; however, computer animation programming language does not impose fewer limits on creativity. CINEMIRA-2 is one way of conciliating the two approaches. This is a computer animation sublanguage only designed for extending the MIRANIM animation system. Five kinds of entities may be programmed in CINEMIRA-2: procedural objects, procedural evolution laws, procedural actor transformations, procedural subactor types and animation blocks. These entities are then controlled in a user-friendly way by non-programmer animators. This paper presents an informal description of the CINEMIRA-2 sublanguage with examples.
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© 1985 Springer-Verlag Tokyo
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Magnenat-Thalmann, N., Thalmann, D. (1985). Controlling Evolution and Motion Using the CINEMIRA-2 Animation Sublanguage. In: Magnenat-Thalmann, N., Thalmann, D. (eds) Computer-Generated Images. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68033-8_21
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DOI: https://doi.org/10.1007/978-4-431-68033-8_21
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-68035-2
Online ISBN: 978-4-431-68033-8
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