Abstract
The formally sanctioned graphics standards inevitably lag behind both hardware technology and the demands of graphics users. As a result, standards-based software cannot meet all of the needs of the developers of high-performance graphics systems. Nonetheless, developers can realize considerable benefits by building their systems software with available tools that adhere to the standards, but that implement those standards in a forward-looking, flexible manner. In selecting and using graphics software tools, two important criteria are a versatile structure that promotes efficient operation in diverse environments, and device-intelligent device drivers that allow maximal access to the capabilities of advanced graphics devices.
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© 1985 Springer-Verlag Tokyo
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Warner, J.R. (1985). Considerations in Developing High-Performance Systems with Standard Graphics Software. In: Kunii, T.L. (eds) Computer Graphics. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68030-7_6
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DOI: https://doi.org/10.1007/978-4-431-68030-7_6
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-68032-1
Online ISBN: 978-4-431-68030-7
eBook Packages: Springer Book Archive