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Vector Graphics for the Graphic Designer and the Artist

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Computer Graphics

Abstract

Vector graphics for the graphic designer and artist with applications in trademark design, as graphic elements such as screens, rules, typographical ornaments and borders, textile and wrapping paper patterns, animation and fine art. This paper illustrates how the hard-edged medium of the straight line can be used to create solid shapes, curved, flowing forms, and airbrush like appearance not usually associated with it.

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References

  1. Herdeg, Walter, “Graphis” annual, Graphis Press, Zurich 1968 and others.

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  2. Reichardt, Jasia, “Cybernetic Serendipity”, W.&J Mackay Co. LTD, London 1968.

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  3. Diethelm, Walter, “Form and Communication”, ABC Editions, Zurich 1974.

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  4. Leavitt, Ruth, “Artist and Computer”, Creative Computing Press, Morristown N.J. 1976.

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  5. Bangert, Charles and Collette, “Some Algorithms for Generative Computer Art”, Proceedings of the NCGA, Anaheim Ca. 1984.

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  6. Csuri, Charles, “Computer Graphics and Art”, Proceedings of the IEEE Vol. 62 No. 4 April 1974.

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  7. Franke, Herbert W., “Computergrafik-Galerie”, DuMont Buchverlag, Kologne 1984.

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© 1985 Springer-Verlag Tokyo

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Schubert, C. (1985). Vector Graphics for the Graphic Designer and the Artist. In: Kunii, T.L. (eds) Computer Graphics. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68030-7_23

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  • DOI: https://doi.org/10.1007/978-4-431-68030-7_23

  • Publisher Name: Springer, Tokyo

  • Print ISBN: 978-4-431-68032-1

  • Online ISBN: 978-4-431-68030-7

  • eBook Packages: Springer Book Archive

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