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Techniques in Computer Art

  • Conference paper
Computer Graphics

Abstract

The major techniques in computer art so far are classified into six categories and evaluated. Among these categories, we discuss the function method in details by showing pictures generated by our system ART-3, a small system based on the function method. By this, we want to show the usefulness of mathematics and to demonstrate the enormous possibilities of computer art. Furthermore, the role of artists in the technology-aided art is briefly discussed on the basis of our experience of using ART-3.

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References

  1. Computer Graphics and Art, 1980–81 year book, Ed. G. C. Hertlein. This book contains many computer art works.

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  2. Proceedings of Exhibition of Computer Graphics, SIGGRAPH’83. This book contains many art works generated by computer graphics techniques.

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  3. K. C. Knowlton, “EXPLOR — A Generator of Images from Explicit Patterns, Local Operations, and Randomness,” Proc. 9th Meeting of UAIDE, 1970.

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  4. B. B. Mandelbrot, “Fractals — Form, Chance, and Dimension,” Freeman and Company, San Francisco, 1977.

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  5. M. K. Sasaki and T. Sasaki, “Computers and Beauty,” Creative Computing, Nov–Dec issue, 1976, pp.48–51.

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  6. M. K. Sasaki and T. Sasaki, “Computer Art System ART-3,” Computer Graphics and Art, Aug. 1978, pp.4–11.

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  7. M. K. Sasaki and T. Sasaki, “Towards an Intelligent Computer Art,” Picture Engineering, Springer-Verlag, 1982, PP.286–302.

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© 1985 Springer-Verlag Tokyo

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Sasaki, M.K., Sasaki, T. (1985). Techniques in Computer Art. In: Kunii, T.L. (eds) Computer Graphics. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68030-7_21

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  • DOI: https://doi.org/10.1007/978-4-431-68030-7_21

  • Publisher Name: Springer, Tokyo

  • Print ISBN: 978-4-431-68032-1

  • Online ISBN: 978-4-431-68030-7

  • eBook Packages: Springer Book Archive

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