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High Performance Calligraphics

Union of Hardware and Software

  • Conference paper
Computer Graphics

Abstract

Dyna-MOVIE.BYU combines software and Evans and Sutherland hardware providing a highly interactive program with instantaneous feedback of object transformations; therefore, real time, dynamic calligraphic display capabilities are possible. All transformations are updated continuously by use of three interactive devices: a keyboard with function keys, the control dials and a data tablet. Two methods are available to remove hidden surfaces. Animated sequences can be produced by defining a series of frames. The frames are calculated and down loaded from the host computer to the PS330. The sequence can be previewed by three different methods. Since, the PS330 is a calligraphic display device, the final picture can be saved in a MOVIE.BYU format file. This allows the user to choose a number of continuous-tone raster devices on which the model may be rendered.

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References

  1. Christiansen, H. N., and Stephenson, M. B., “Overview of the MOVIE.BYU Software System”, Proceeding of the Fifth International Conference on Vehicular Structural Mechanics, Detroit, Michigan, pp. 177–85, April, 1984.

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  2. Foley, James D. and Van Dam, A., FUNDAMENTALS OF INTERACTIVE COMPUTER GRAPHICS, Addison-Wesley, Reading, Mass., 1982.

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  3. Newman, W. and Sproull, R. F., PRINCIPLES OF INTERACTIVE COMPUTER GRAPHICS, McGraw-Hill, Hightstown, N.J., 1979.

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  4. PS300 User’s Manual, Evans and Sutherland Computer Corporation, Salt Lake City, Utah 1983.

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  5. Christiansen, H. N., and Stephenson, M. B., MOVIE.BYU Training Text, University Press, Brigham Young University, Provo, Utah, 1983.

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  6. Magleby, S. P., “Design of a Computer Graphics Display System for The Evans and Sutherland PS 300”, Unpublished MS Thesis, Department of Civil Engineering, Brigham Young University, Provo, Utah, Sept. 1983.

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© 1985 Springer-Verlag Tokyo

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Jones, D.R., Marchant, G.L., Stephenson, M.B. (1985). High Performance Calligraphics. In: Kunii, T.L. (eds) Computer Graphics. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68030-7_19

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  • DOI: https://doi.org/10.1007/978-4-431-68030-7_19

  • Publisher Name: Springer, Tokyo

  • Print ISBN: 978-4-431-68032-1

  • Online ISBN: 978-4-431-68030-7

  • eBook Packages: Springer Book Archive

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