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“Steam Plume” Simulation

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Frontiers in Computer Graphics

Abstract

For evaluating atmospheric pollution, the method of depicting contour of waste gas isoconcentrations is generally adopted. However, such phenomena as impeded visibility and scenic degradation due to the formation of “Steam Plumes” associated with the condensation of water vapor contained in waste gases cannot be indicated by this method. Therefore, computer simulation has been employed to visually express the conditions accompanying the formation of “Steam Plumes”.

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References

  1. Y. Sawada, “Furakutaru no suri to nijigen patān” (Mathematical science for FRACTAL theory and 2-dimensional pattern), Mathematical Sciences, No.221, Nov. (1981).

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  2. G. Ooms, A.P. Mahieu & F. Zelis, “ The Plume Path of Vent Gases Heavier Than Air ”, C.H. Bushmann, ed., Amsterdam, Elsevier Scientific Pub. Co. (1974).

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  3. “Kishogaku handbook” (Meteorology handbook), Gihodo (1954).

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© 1985 Springer-Verlag Tokyo

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Kishino, H., Tanaka, K. (1985). “Steam Plume” Simulation. In: Kunii, T.L. (eds) Frontiers in Computer Graphics. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68025-3_9

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  • DOI: https://doi.org/10.1007/978-4-431-68025-3_9

  • Publisher Name: Springer, Tokyo

  • Print ISBN: 978-4-431-68027-7

  • Online ISBN: 978-4-431-68025-3

  • eBook Packages: Springer Book Archive

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