Critical Issues in Computer Graphics Education for Graphics Design

  • Robin G. King
Conference paper


With the recent introduction of sophisticated computer graphics design systems into the marketplace, design educators must now come to terms with radical changes in design methodology and stylistic content. The advantages and limitations of these new technologies will force significant departures from current curricula and will demand the development of novel program designs, and new teaching strategies.

Some of the immediate concerns which must be addressed include such diverse yet interrelated problems as; the effect of interface design on teaching design methodology, the influence of software limitations on stylistic content, the transitional changes in organizational behaviour which surface in response to the introduction of computer-based technology, and the positive and negative influences of these technologies on creative behaviour and productivity.

This paper will explore the above issues, discuss the design curriculum changes which must be considered, relate the experiences of a case study at Sheridan, and make specific recommendations to those institutions which must now respond to these challenges by developing educational frameworks that are appropriate, responsive, and evolutionary.


Computer Graphic Design Methodology Interface Design Frame Buffer Creative Behaviour 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. [1]
    King, Robin G. A Graduate Program in Computer Graphics for Graphic Design, in ‘Panel:Computer Graphics in Higher Education’, Chair — Dr James D Foley, SIGGRAPH’83 Conference Proceedings, Association for Computing Machinery, Vol.17, No.3, 1983, pp 31–34.Google Scholar
  2. [2]
    Marcus, Aaron. Designing the Pace of an Interface, I.E.E.E Computer Graphics and Applications, Vol.2, No.1, January 1982, pp 23–29.CrossRefGoogle Scholar
  3. [3]
    King, Robin G.. A General Systems Model of the Creative Process, in ‘General Systems Research and Design: Precursors and Futures’, Proceedings of the Twenty-Fifth Annual North American Meeting of the Society for General Systems Research with the American Association for the Advancement of Science, Toronto, January 6–9, 1981, pp 121–130.Google Scholar
  4. [4]
    —. A Structural Model of Creative Process for Improved Graphics Interface Design, in ‘Advances in CAD/CAM: Case Studies’, Kluwer Academic Press, March 1984.Google Scholar
  5. [5]
    —. A Graduate Level Program in Computer Graphics for the Visual Arts. Proceedings of the ‘Computers in Art, Design, Research and Education Conference’, San Jose State university, Jan. 1984, pp105-110.Google Scholar
  6. [6]
    —. A General Systems Analysis of the Creative Process in Visual Art. Unpublished M.A. Thesis. York University, Downsview, 1979.Google Scholar

Copyright information

© Springer-Verlag Tokyo 1985

Authors and Affiliations

  • Robin G. King
    • 1
  1. 1.Sheridan Computer Graphics LaboratoryOakvilleCanada

Personalised recommendations