Summary
One of the most successful applications of Virtual Reality is in architecture. This paper discusses exploring destroyed or unbuilt masterpieces of architecture, which could not be appreciated in other way but with the help of computers. The unbuilt Hurva Synagogue, designed by Louis Kahn, is considered as a case study of visualization based on physically accurate lighting simulation. Analysis of this presentation is used to frame more general remarks on adequate lighting calculations, storage and reconstruction of scene illumination, and image display, taking into account human perception.
Also, a practical solution used to render the Hurva Synagogue is outlined. A simple hierarchical algorithm is presented, exploiting the ray tracing technique and calculating ideal diffuse light path. The resulting distribution of illumination is stored in a triangular mesh structure, and used for interactive walkthrough animation. Perceptually based criteria for adaptive mesh subdivision, improving the quality of generated frames, are introduced. The proposed algorithms enable convincingly realistic visualization of the complex interactions of light in the Hurva Synagogue, which is illuminated predominantly by interreflected light components.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Baum D. R., Rushmeier H. E., Winget J. M.: Improving radiosity solutions through the use of analytically determined form-factors. Computer Graphics (SIGGRAPH′89 Proceedings), 1989, 23(3), 325–334.
Baum D. R., Mann S., Smith K. P., and Winget J. M.: Making Radiosity Usable: Automatic Preprocessing and Meshing Techniques for the Generation of Accurate Radiosity Solutions. Computer Graphics (SIGGRAPH′91 Proceedings), 1991, 25(4), 51–60.
Campbell A., Fussell D.: Adaptive Mesh Generation. Computer Graphics (SIG-GRAPH′90 Proceedings), 1990, 24(4), 155–164.
Cohen M. F., Greenberg D. P., Immel D. S., Brock P. J.: An efficient radiosity approach for realistic image synthesis. IEEE CG&A, 1986, 6(3), 26–35.
Cohen M. F., Chen S. E., Wallace J. R., Greenberg D. P.: A progressive refinement approach to fast radiosity image generation. Computer Graphics (SIGGRAPH′88 Proceedings), 1988, 22(4), 75–84.
Cohen M. F., Wallace J. R.: Radiosity and Realistic Image Synthesis. Academic Press Professional, London. 1993.
Foley J. D., Van Dam A., Feiner S. K., Hughes J. F.: Computer Graphics, Principles and Practice, 2nd Edition. Addison-Wesley, Massachusetts. 1990.
Fujimoto A. Personal communication. 1993.
Funkhouser T. A., Sequin C. H.: Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments. Computer Graphics (SIGGRAPH′93 Proceedings), 1993, 27, 247–254.
Garlick B., Baum D., Winget J.: Interactive viewing of large geometric databases using multiprocessor graphics workstations. Siggraph′90 Course Notes: Parallel Algorithms and Architectures for 3D Image Generation. 1990.
Greene N., Kass M., Miller G.: Hierarchical z-buffer visibility. Computer Graphics (SIGGRAPH′93 Proceedings), 1993, 27, 231–238.
Haeberli P., Segal M.: Texture mapping as a fundamental drawing primitive. In Fourth Eurographics Workshop on Rendering, Paris, 1993, 259–266.
Hanrahan P., Salzman D., Aupperle L.: A rapid hierarchical radiosity algorithm. Computer Graphics (SIGGRAPH′91 Proceedings), 1991, 25(4), 197–206.
Heckbert P.: Discontinuity meshing for radiosity. In Third Eurographics Workshop on Rendering, Bristol, 1992, 203–226.
Kok A.: Grouping of patches in progressive radiosity. In Fourth Eurographics Workshop on Rendering, Paris, 1993, 221–232.
Larson K.: Kahn’s unbuilt Synagogue. Progressive Architecture. No. 9. 1993.
Lischinski D., Tampieri F., Greenberg D. P.: Discontinuity meshing for accurate radiosity. IEEE CG&A, 1992, 12(6), 25–39.
Miller N. J., Ngai P. Y., Miller D. D.: The application of computer graphics in lighting design. Journal of the Illuminating Engineering Society, 1984, 14(10), 6–26.
Myszkowski K.: A realistic image synthesis by bi-directional ray tracing method. PH. D. thesis, Dept. of Computer Science, Technical University of Warsaw (in Polish). 1991.
Myszkowski K., Wicynski K., Khodulev A.: Simulation of ideal specular light path by ray tracing. Machine Graphics and Vision journal issued by Polish Academy of Sciences, 1994, 3(1), 123–137.
Myszkowski K., Kunii T. L.: Texture mapping as an alternative for meshing during walkthrough animation. In Fifth Eurographics Workshop on Rendering, Darmstadt, 1994, 375–388.
Neumann L., Neumann A.: Photosimulation: interreflection with arbitrary reflectance models and illumination. Computer Graphics Forum, 1989, 8(1), 21–34.
Rossignac J., Borrel P.: Multi-resolution 3D approximations for rendering complex scenes. In Second Conference on Geometric Modeling in Computer Graphics, Genova, 1993, 453–465.
Salesin D., Lischinski D., DeRose T.: Reconstructing illumination functions with selected discontinuities. In Third Eurographics Workshop on Rendering, Bristol, 1992, 99–112.
Schroeder P.: Numerical integration for radiosity in the presence of singularities. In Fourth Eurographics Workshop on Rendering, Paris, 1993, 177–184.
Graphical Library Programming Guide. Document Number 007-1702-010, Silicon Graphics, Inc. 1992.
IRIS Performer Programming Guide. Document Number 007-1680-010, Silicon Graphics, Inc. 1992.
Sillion F., Arvo J. R., Westin S. H., Greenberg D. P.: A global illumination solution for general reflectance distributions. Computer Graphics (SIGGRAPH′91 Proceedings), 1991, 25(4), 187–196.
Slater M.: A comparison of tree shadow volume algorithms. The Visual Computer, 1992, 9(1), 25–38.
Vedel C., Puech C.: A testbed for adaptive subdivision in progressive radiosity. In Second Eurographics Workshop on Rendering, Barcelona. 1991.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1998 Springer Japan
About this chapter
Cite this chapter
Myszkowski, K. (1998). Virtual Revisiting of Architectural Masterpieces and the Problem of Lighting Simulation. In: Kunii, T.L., Luciani, A. (eds) Cyberworlds. Springer, Tokyo. https://doi.org/10.1007/978-4-431-67941-7_11
Download citation
DOI: https://doi.org/10.1007/978-4-431-67941-7_11
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-70207-8
Online ISBN: 978-4-431-67941-7
eBook Packages: Springer Book Archive