Display Process

  • Fujio Yamaguchi


In this chapter, we present some important matrices used when generating perspective drawings. There are mainly four coordinate systems in this process, namely, the world-, eye-, normalized perspective- and 3-D screen-coordinate systems. In conventional practice, these coordinate systems, except for the world-coordinate system, have usually employed the left-hand system. One of the purposes of this book is to provide a consistent four-dimensional geometric computation system. For consistency, we shall use the standard right-hand coordinate approach for all coordinate systems related to the display process.


Line Segment Projection Plane Transformation Matrix Rational Curf Perspective Transformation 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer Japan 2002

Authors and Affiliations

  • Fujio Yamaguchi
    • 1
  1. 1.Department of Mechanical Engineering School of Science and EngineeringWaseda UniversityTokyoJapan

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