Abstract
This paper describes a method for the inclusion of intentional game control in computer games. The main idea is to let the game progress due to a goal oriented control paradigm. The result is a more unpredictable game where the the underlying game control reacts more intelligently as if it wereanother human player. The applied control method is composed of a hierarchical temporal identification of the present situation and a corresponding hierarchical planner to generate the appropriate moves.
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© 1993 Springer Japan
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Trans, K. (1993). Adaptive Meta Control of Path Planning with HIP. In: Thalmann, N.M., Thalmann, D. (eds) Models and Techniques in Computer Animation. Computer Animation Series. Springer, Tokyo. https://doi.org/10.1007/978-4-431-66911-1_21
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DOI: https://doi.org/10.1007/978-4-431-66911-1_21
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-66913-5
Online ISBN: 978-4-431-66911-1
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