Abstract
Fractal images are produced by ray tracing spheres inside a hollow sphere. Since the resulting images can completely surround the camera position, a new ray tracing technique was developed for visualising the images that involves projecting the camera rays onto the surface of a sphere, instead of onto a flat projection plane. The technique can be applied not only to this situation, but to any situation where the scene surrounds the camera. Interesting fractal computer art images are also produced.
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© 1993 Springer Japan
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Suffern, K.G., Hopwood, S., Sinclair, I. (1993). Reflections in a Spherical Cavity. In: Thalmann, N.M., Thalmann, D. (eds) Models and Techniques in Computer Animation. Computer Animation Series. Springer, Tokyo. https://doi.org/10.1007/978-4-431-66911-1_19
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DOI: https://doi.org/10.1007/978-4-431-66911-1_19
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-66913-5
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