Abstract
We propose an efficient method for hair animation. The movement of hairs is modeled by simplified physical simulations. In particular the method can treat successfully collisions between hair and a human body or other objects, which provides realistic hair animation. The fast collision detection is achieved using cylindrical representation of the head and human body parts, despite a large number of hairs. The cylindrical representation allows collision detection to be performed by table look-up and interpolation, which assures that the computation time is independent of the complexity of the objects. A reaction constraint algorithm is also applied for the collision reaction to simulate inelastic contact. The efficiency of the method is well illustrated by the animation obtained.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Anjyo K., Usami Y. and Kurihara T. (1992) A Simple Method for Extracting the Natural Beauty of Hair, Computer Graphics, Vol. 26, No. 2, pp. 111–120.
Kajiya J.T. and Kay T.L. (1989) Rendering Fur with Three Dimensional Textures, Computer Graphics, Vol. 23, No. 3, pp. 271–280.
Lafleur B., Magnenat-Thalmann N. and Thalmann D. (1991) Cloth Animation with Self-Collision Detection, Proceedings of IFIP WG5.10–Modeling in Computer Graphics, pp. 179–185.
LeBlanc A.M., Turner R. and Thalmann D. (1991) Rendering Hair using Pixel Blending and Shadow Buffers, The Journal of Visualization and Computer Animation, Vol. 2, No. 3, pp. 92–97.
Magnenat-Thalmann N. and Thalmann D. (1991) Complex Models for Animating Synthetic Actors, IEEE Computer Graphics and applications, Vol. 11, No. 5, pp. 32–44.
Miller G.S.P. (1988) From Wire-Frame to Furry Animals, Proceedings of Graphics Interface ‘88, pp. 138–146.
Moore M. and Wilhelms J. (1988) Collision Detection and Response for Computer Animation, Computer Graphics, Vol. 22, No. 4, pp. 289–298.
Platt J.C. and Barr A.H. (1988) Constraint Methods for Flexible Models, Computer Graphics, Vol. 22, No. 4, pp. 279–288.
Rosenblum R.E., Carlson W. E. and Tripp III. E. (1991) Simulating the Structure and Dynamics of Human Hair: Modelling, Rendering and Animation, The Journal of Visualization and Computer Animation, Vol. 2, No. 4, pp. 141–148.
Terzopoulos D. and Fleischer K. (1988) Deformable Models, The Visual Computer, Vol. 4, No. 6, pp. 306–331.
Watanabe Y. and Suenaga Y. (1992) A Trigonal Prism-Based Method for Hair Image Generation, IEEE Computer Graphics and applications, Vol. 12, No. 1, pp. 47–53.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1993 Springer Japan
About this paper
Cite this paper
Kurihara, T., Anjyo, Ki., Thalmann, D. (1993). Hair Animation with Collision Detection. In: Thalmann, N.M., Thalmann, D. (eds) Models and Techniques in Computer Animation. Computer Animation Series. Springer, Tokyo. https://doi.org/10.1007/978-4-431-66911-1_12
Download citation
DOI: https://doi.org/10.1007/978-4-431-66911-1_12
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-66913-5
Online ISBN: 978-4-431-66911-1
eBook Packages: Springer Book Archive