Abstract
Although computer animation has applied techniques from many branches of science and engineering, it has important roots in the art of animation. There have been many efforts to incorporate the art of animation, and the traditional performing arts, into the emerging medium of computer animation Adapting computing to the arts is primarily a matter of providing interfaces artists can use, and means for utilizing art in traditional forms. Our experience suggests that pictures provide a broad and flexible basis for such an interface, and that film or video sequences — “moving pictures” — can be used to accommodate the lively arts as well.
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© 1993 Springer Japan
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Williams, L. (1993). Living Pictures. In: Thalmann, N.M., Thalmann, D. (eds) Models and Techniques in Computer Animation. Computer Animation Series. Springer, Tokyo. https://doi.org/10.1007/978-4-431-66911-1_1
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DOI: https://doi.org/10.1007/978-4-431-66911-1_1
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