Abstract
Urban planning is related to all academic disciplines including philosophy, aesthetics, musicology, art, physics, physiology, psychology, agriculture, history, law, economics, business, transportation, social science, education, biology, zoology, botany, chemistry, astronomy, meteorology, geophysics, civil engineering, and architecture. It is noteworthy that subjective preference is so primitive a response that all disciplines are associated with it to some extent. If we consider an analogy between the human makeup and its creation such as a town, we may find parallels between the functions of certain “physiological facilities” and urban facilities. In terms of a town, for example, the human brain may be said to correspond to a church, a museum, a concert hall, a library, or any other institution which main function is to integrate knowledge. Needless to say such facilities are significant in the process of life, say, for manifesting further creations and solving problems that occur daily.
Considering the analogy even further, the arms and legs of man may be said to correspond to railways, highways, and communication systems, which can be developed later on according to the needs set forth by regional areas. It is hoped that the method developed here allows us to realize the environment for the main purpose of developing the human brain for the health of the mind, body, and personality by taking both temporal and spatial factors into consideration. Children’s play areas with well-designed temporal factors are among the most important environments that can be conceived for their development in urban surroundings.
Economic activities may not be the main purpose of the human life, but they may be a significant tool for supporting life and creation. The primary focus is on facilities for studies and the development of creations which impact the lives of many throughout time and space.
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Ando, Y. (2016). Creativity-Inducing Environments for Building Culture. In: Brain-Grounded Theory of Temporal and Spatial Design . Springer, Tokyo. https://doi.org/10.1007/978-4-431-55891-0_13
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DOI: https://doi.org/10.1007/978-4-431-55891-0_13
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