Abstract
This paper proposes a method for analyzing architectural space design based on human behavior semiosis by using a multiagent simulator as a design aid. Face-to-face interviews with those who visited a campus plaza were conducted as a case study in order to understand the processes behind human behavior , and the space design based on the interview analysis is considered. This study is organized as follows: (1) a human behavior semiosis model is proposed based on C.S. Peirce ’s concept of semiosis; (2) an analysis of the interview results based on the model of step 1 is proposed; (3) the site is modeled using cells in a multiagent simulator; and (4) based on the analysis of step 2, the modeled site is evaluated according to the human behavior semiosis performed by the multiagent simulator in step 3.
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Notes
- 1.
Transcription is divided into units as follows: (1) All transcriptions are resolved into words. (2) Jaccard indexes as an indicator of the co-occurrence of every word pair of step 1 is calculated; when A stands for a frequency of a word “A” and B stands for a frequency of a word “B,” the index of the word pair “A” and “B” is \( \left(j\left(A,B\right)\right)=\left|A\cap B\right|/\left|A\cup B\right| \). (3) Some words are connected as a unit based on the indexes obtained in step 2. 4) The function words whose indexes are less than 0.23 are not analyzed in the study.
- 2.
“Units” and “environmental signs” are extracted as follows: (1) When the “unit” is a verb or a verb phrase, a place to do what the verb expresses or a circumstance that the verb expresses is extracted as a sign. (2) When the “unit” is a noun phrase or a noun, the noun is extracted as a sign. (3) When the “unit” is an adjective or an adverb, the circumstance, atmosphere, or place that the adjective or adverb modifies is extracted as a sign. (4) If an extracted sign leads to an interviewee coming to the plaza or to an interviewee choosing a sitting point, the sign impact is positive. If not, the impact is negative.
- 3.
Social distance and personal distance are tentatively defined in this study.
- 4.
Artisoc by Kozo Keikaku Engneering, Inc., is used as the simulator.
- 5.
The aim of the simulation is to evaluate the mechanism of the relationship between the meaning process and human behavior; therefore, the complete recreation of human behavior on the site is not a goal of this study.
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Kiso, K., Monnai, T. (2015). Preliminary Study on a Method for Space Design Analysis Based on Human Behavior Semiosis Using a Multiagent Simulator. In: Nakai, Y., Koyama, Y., Terano, T. (eds) Agent-Based Approaches in Economic and Social Complex Systems VIII. Agent-Based Social Systems, vol 13. Springer, Tokyo. https://doi.org/10.1007/978-4-431-55236-9_7
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DOI: https://doi.org/10.1007/978-4-431-55236-9_7
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