Skip to main content

Feature-Based Approach for the Interactive Editing of Environmental Lighting Effects

  • Chapter
  • First Online:
Mathematical Progress in Expressive Image Synthesis I

Part of the book series: Mathematics for Industry ((MFI,volume 4))

  • 727 Accesses

Abstract

In computer graphics, it is not always guaranteed to generate user-desired shading effects by physically correct shading algorithms, due to the high computational cost and laborious work for parameter tuning. On the other hand, environmental map is a popular technique to create realistic shading images with low computational cost. Therefore, many methods have been proposed for editing shading effects obtained by environmental map. Since the methods edits the environmental map that represents only lights locating infinitely far away, these cannot edit local lighting effects, e.g., of spotlights. In this chapter, we propose an intuitive system that allows the user to produce the desired shading effects. Our system allows the user to specify desired-intensities at arbitrary positions on surfaces of objects, and design both local and global shading effects intuitively.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 119.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Blinn JF, Newell ME (1976) Texture and reflection in computer generated images. Commun ACM 19(10):542–547

    Article  Google Scholar 

  2. Debevec P (1998) Rendering synthetic objects into real scenes. In: Proceedings of SIGGRAPH, vol 98, pp 189–198

    Google Scholar 

  3. Gumhold S (2002) Maximum entropy light source placement. In: Proceedings of visualization 2002, pp 275–282

    Google Scholar 

  4. Jensen HW (1996) Global illumination using photon maps. In: Proceedings of the seventh eurographics workshop on rendering, pp 21–30

    Google Scholar 

  5. Obert J, Pellacini F, Pattanaik S (2010) Visibility editing for all-frequency shadow design. In: Computer graphics forum (Proceedings of eurographics symposium on rendering 2010), vol 29, No 4, pp 1441–1449

    Google Scholar 

  6. Okabe M, Matshshita Y, Shen L, Igarashi T (2007) Illumination brush: interactive design of all-frequency lighting. In: Proceedings of Pacific Graphics 2007, pp 171–180

    Google Scholar 

  7. Pellacini F (2010) envyLight: an interface for editing natural illumination. In: ACM transactions on graphics (Proceedings of SIGGRAPH 2010), vol 29, No 4

    Google Scholar 

  8. Ritschel T, Okabe M, Thormahlen T, Seidel HP (2009) Interactive reflection editing. In: ACM transactions on graphics (Proceedings of SIGGRAPH, Asia 2009), vol 28, No 5

    Google Scholar 

  9. Ritschel T, Thormahlen T, Dachsbacher C, Kautz J, Seidel HP (2010) Interactive on-surface signal deformation. In: ACM transactions on graphics (Proceedings of SIGGRAPH 2010) vol 29, No 4

    Google Scholar 

  10. Shacked R, Lischinski D (2001) Automatic lighting design using a perceptual quality metric. In: Computer graphics forum (Proceedings of Eurographics 2001), vol 20, NO 3, pp 215–227

    Google Scholar 

  11. Todo H, Anjyo K, Baxter W, Igarashi T (2007) Locally controllable stylized shading. In: ACM transactions on graphics (Proceedings of SIGGRAPH 2007), vol 26, No 3

    Google Scholar 

  12. Veach E, Guibas LJ (1997) Metropolis light transport. In: Proceedings of SIGGRAPH, vol 97, pp 65–76

    Google Scholar 

Download references

Acknowledgments

This research is supported in part by Core Research for Evolutional Science and Technology (CREST) Program “Mathematics for Computer Graphics” of Japan Science and Technology Agency (JST).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Munehiro Tada .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer Japan

About this chapter

Cite this chapter

Tada, M., Dobashi, Y., Yamamoto, T. (2014). Feature-Based Approach for the Interactive Editing of Environmental Lighting Effects. In: Anjyo, K. (eds) Mathematical Progress in Expressive Image Synthesis I. Mathematics for Industry, vol 4. Springer, Tokyo. https://doi.org/10.1007/978-4-431-55007-5_9

Download citation

  • DOI: https://doi.org/10.1007/978-4-431-55007-5_9

  • Published:

  • Publisher Name: Springer, Tokyo

  • Print ISBN: 978-4-431-55006-8

  • Online ISBN: 978-4-431-55007-5

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics