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User Interfaces for Character Animation and Character Interaction

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The Impact of Applications on Mathematics

Part of the book series: Mathematics for Industry ((MFI,volume 1))

Abstract

The heart of visual storytelling is the performances of characters. Through their performances, they express the story, demonstrate their emotions, personality and motivation, and ultimately entertain people. However, design of appealing performances for characters and interaction with the animated characters are key for artists to enhance the experience of the storytelling. In this paper, we present user interfaces that allow efficient creation of animated content and the enhancement of the interactive experience. Specifically, we will describe recent progress on three main issues of character animation and interaction: motion capture, animation design, and interactive control.

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Notes

  1. 1.

    http://www.autodesk.com/products/autodesk-maya.

  2. 2.

    http://www.xsens.com/.

  3. 3.

    Copyright © 2011, ACM, Inc. Reprinted by permission from [3].

  4. 4.

    http://www.vicon.com/.

  5. 5.

    Copyright © 2013, IEEE. Reprinted with permission from [5].

  6. 6.

    http://www.xbox.com/en-US/kinect.

  7. 7.

    Copyright © 2013, ACM, Inc. Reprinted by permission from [10].

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Correspondence to Takaaki Shiratori .

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Shiratori, T. (2014). User Interfaces for Character Animation and Character Interaction. In: Wakayama, M., et al. The Impact of Applications on Mathematics. Mathematics for Industry, vol 1. Springer, Tokyo. https://doi.org/10.1007/978-4-431-54907-9_27

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  • DOI: https://doi.org/10.1007/978-4-431-54907-9_27

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