Flight Simulation on Tiled Displays with Distributed Computing Scheme
Flight simulator is based on real aircrafts. The main purpose of flight simulator is to prevent accidents when people control real flight through the training with various unexpected scenarios during flight. It is difficult to handle large scale geographical data on ordinary personal computer. Therefore, we propose distributed flight simulation which provides wider screen view on tiled displays and high system performance with distributed computing environment.
KeywordsVirtual Reality Geographical Data Control Node Simulation Engine Flight Simulator
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