Gaming Simulation and the Dynamics of a Virtual Economy

  • Hiroshi Deguchi


In this chapter we analyze economic systems as agent based bottom up models. For this purpose we use the frameworks introduced in the previous chapters, such as a small national economy called a virtual economy, exchange algebra for state space descriptions and gaming simulation. We construct and analyze a dynamic agent-based and gaming simulation model.


Gross Domestic Product Growth Path Allocation Ratio Real Gross Domestic Product Multi Agent 
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Copyright information

© Springer Japan 2004

Authors and Affiliations

  • Hiroshi Deguchi
    • 1
  1. 1.Department of Computational Intelligence and Systems Science Interdisciplinary Graduate School of Science and EngineeringTokyo Institute of TechnologyYokohamaJapan

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