Abstract
We summarize the outline of Interactive Evolutionary Computation (IEC) and discuss its research directions. Then, we introduce four IEC-based educational systems for artistic creativity for CG beginners. They are for CG lighting design, virtual aquarium, figurative education, and fireworks animation.
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© 2003 Springer-Verlag Berlin Heidelberg
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Takagi, H. (2003). Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity. In: Rutkowski, L., Kacprzyk, J. (eds) Neural Networks and Soft Computing. Advances in Soft Computing, vol 19. Physica, Heidelberg. https://doi.org/10.1007/978-3-7908-1902-1_15
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DOI: https://doi.org/10.1007/978-3-7908-1902-1_15
Publisher Name: Physica, Heidelberg
Print ISBN: 978-3-7908-0005-0
Online ISBN: 978-3-7908-1902-1
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