Abstract
In this paper parallel implementations of the Optimal Triangularization Problem are presented using Dynamic Programming Approach. Experimental results with respect to speedup as a function of the polygon size are given. Dynamic Programming implementation is compared with brute force approach from performance perspective. Actor-based parallel implementations are discussed.
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References
Hao Hsueh, Actor-based Parallel Implementations of the Polygon Triangularization Problem Master Thesis, Computer and Information Science Department, University of Massachusetts, Dartmouth, 2000.
Sedgewick, Robert. 2nd ed. Algorithms Reading, MA: Addison-Wesley Publishing Company, 1988.
Shatz, Sol M. Development of Distributed Software Concepts and Tools. New York: Mac Millan Publishing Company, 1993.
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© 2001 Springer-Verlag Berlin Heidelberg
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Hsueh, H., Mikolajczak, B. (2001). Intelligent Computing Systems with Actors — Parallel Dynamic Programming Algorithm of the Polygon Triangulation Problem. In: Kłopotek, M.A., Michalewicz, M., Wierzchoń, S.T. (eds) Intelligent Information Systems 2001. Advances in Intelligent and Soft Computing, vol 10. Physica, Heidelberg. https://doi.org/10.1007/978-3-7908-1813-0_21
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DOI: https://doi.org/10.1007/978-3-7908-1813-0_21
Publisher Name: Physica, Heidelberg
Print ISBN: 978-3-7908-1407-1
Online ISBN: 978-3-7908-1813-0
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