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Embodied Vision For Mobile Robots

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Knowledge-Based Vision-Guided Robots

Part of the book series: Studies in Fuzziness and Soft Computing ((STUDFUZZ,volume 103))

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Abstract

Purposive, Animate Vision or Active Perception emphasises the relationship between perception and the perceiver’s physiology, as well as that tasks performed must be considered in building intelligent visual systems [3]. However, such research generally considers low-level vision (e.g., segmentation, optical flow). There has been little consideration, to date, of the relationship between perception and the perceiver’s physiology for high-level vision. This chapter discusses philosophical aspects of what is required to apply of high-level vision when the perceiver has a real body, i.e., an autonomous mobile robot. This chapter also proposes a framework of embodied categorisation for high-level vision and interaction for mobile robots. This framework is subsequently used throughout this book.

I suddenly see the solution of a puzzle-picture. Before there were branches there; now there is a human shape. My visual impression has changed and now I recognize that it has not only shape and colour but also a quite particular ‘organization’.

L. Wittgenstein [238]

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© 2002 Physica-Verlag Heidelberg

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Barnes, N., Liu, ZQ., Coleman, E. (2002). Embodied Vision For Mobile Robots. In: Knowledge-Based Vision-Guided Robots. Studies in Fuzziness and Soft Computing, vol 103. Physica, Heidelberg. https://doi.org/10.1007/978-3-7908-1780-5_3

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  • DOI: https://doi.org/10.1007/978-3-7908-1780-5_3

  • Publisher Name: Physica, Heidelberg

  • Print ISBN: 978-3-662-00312-1

  • Online ISBN: 978-3-7908-1780-5

  • eBook Packages: Springer Book Archive

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