Skip to main content

Haptic sensing of virtual textiles

  • Chapter

Abstract

Simulating the appearance and dynamic behaviour of textiles and clothes has a number of applications in the movie and entertainment business, in the textile industry, or in the artistic garment design process. For these reasons, cloth simulation has become a popular topic in the computer graphics research community, and competition is constantly increasing. During the last two decades, textile animation and rendering techniques have dramatically improved, especially in the physical behaviour and visual realism areas [1] (see Fig. 1). The interaction modalities with cloth-like deformable surfaces, however, have not followed this evolution. The most widespread methods for handling virtual textiles are traditionally based on the use of a mouse and a keyboard. But the limits imposed by old-fashioned interaction technology decrease many opportunities, as humans, used to skin contact with clothing materials since prehistoric ages, strongly rely on their feeling of touch when handling textiles.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   79.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD   99.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Selected readings

  • Behery HM (2006) Effects of mechanical and physical properties on fabric hand. Cambridge: Woodhead Publishing

    Google Scholar 

  • Kawabata S (1980) The standardization and analysis of hand evaluation. Osaka: The Textile Machinery Society of Japan

    Google Scholar 

  • Volino P, Magnenat-Thalmann N (2000) Virtual clothing. Berlin/Heidelberg: Springer

    Google Scholar 

  • House DH, Breen DE (eds) (2000) Cloth modeling and animation. Wellesley: AK Peters Ltd

    Google Scholar 

  • Hayward V (2008) Physically-based haptic synthesis. In: Lin M, Otaduy M (eds): Haptic rendering: foundations, algorithms and applications. Wellesley: AK Peters Ltd, 297–309

    Google Scholar 

  • Summers IR, Chanter CM (2002) A broadband tactile array on the fingertip. J Acoust Soc Am 112(5): 2118–2126

    Article  PubMed  Google Scholar 

  • Barbagli F, Prattichizzo D, Salisbury K (eds) (2005) Multi-point interaction with real and virtual objects. Berlin/Heidelberg: Springer.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2008 Birkhäuser Verlag

About this chapter

Cite this chapter

Magnenat-Thalmann, N., Bonanni, U. (2008). Haptic sensing of virtual textiles. In: Grunwald, M. (eds) Human Haptic Perception: Basics and Applications. Birkhäuser Basel. https://doi.org/10.1007/978-3-7643-7612-3_43

Download citation

Publish with us

Policies and ethics