Abstract
Many topology-based animation methods have been proposed for simulating natural phenomena, as the growing of plants. These methods allow one to simulate metamorphoses, i.e. evolutions during which not only the shape, but also the constitution of objects are modified. Most studies deal with metamorphoses of topologically 1-and 2-dimensional objects, for simulating the growing of trees and vegetal organs (leaves, flowers). Few studies deal with metamorphoses of topologically 3-dimensional objects, and generally for very particular applications. In order to simulate metamorphoses of subdivided 2- and 3-dimensional objects, we have developed and experimented basic tools which generalize mechanisms defined for simulating evolutions of lower-dimensional objects. We describe this approach, and experiments about the simulation of the “internal” growing of a part of a tree, and about the simulation of the growing of (the external surfaces of) fishes.
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Terraz, O., Lienhardt, P. (1995). A study of basic tools for simulating metamorphoses of subdivided 2D and 3D objects. Applications to the internal growing of wood and to the simulation of the growing of fishes.. In: Terzopoulos, D., Thalmann, D. (eds) Computer Animation and Simulation ’95. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-9435-5_9
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DOI: https://doi.org/10.1007/978-3-7091-9435-5_9
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