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Animated Texels

  • Fabrice Neyret
Part of the Eurographics book series (EUROGRAPH)

Abstract

Volumetric texturing is a method dedicated to modeling complex repetitive geometries, such as grass, fur or foliage, by storing a volumetric sample to be mapped on a surface. This representation is effective in a ray-tracing environment, giving images with low aliasing at low cost. We show here that it can be extended to get an easy way of animating complex repetitive geometries, like the effects produced by the wind in a wheat field, or fur motions.

Keywords

Computer Graphic Complex Geometry Particle System Complex Object Vertical Edge 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag/Wien 1995

Authors and Affiliations

  • Fabrice Neyret
    • 1
  1. 1.Syntim ProjectINRIALe Chesnay CedexFrance

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