Abstract
The application of parallelism to the rendering of frames for animation is a well established target for research effort. However, with the advent of more complicated motion synthesis tools, the creation of movement, rather than images, requires the most computation. Such techniques, whilst likely to widen the popularity of animation as a visualisation tool, are often regarded as too expensive for use in commercial motion production. This paper addresses the problem by describing a distributed algorithm for the generation of motion from high level spacetime controls, which employs parallelism to improve the ease and speed by which realistic animation can be created. Such an approach permits the use of novel architectures in animation, and widens the scope for the application of intuitive interfaces to high quality motion synthesis.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
William W. Armstrong, Mark Green and Robert Lake. Near Real- Time Control of Human Figure Models. IEEE Computer Graphics & Applications, 7: 39–51, June 1987.
R. Bellman. Dynamic Programming. Princeton University Press, 1957.
Michael F. Cohen. Interactive Spacetime Control for Animation. Computer Graphics, 26 (2): 293–302, July 1992.
Steven Frank, Henry Burkhardt III and James Rothnie. The KSR-1: Bridging the Gap Between Shared Memory and MPPs. In Proceedings of Compcon ’93, February 1993.
Martin Friedmann and Alex Pentland. Distributed Physical Animation. In 3rd Eurographics Workshop on Animation und Simulation, 1992.
Jean-Dominique Gascuel and Marie-Paule Gascuel. Displacement Constraints: A New Method for Interactive Dynamic Animation of Articulated Solids. In 3rd Eurographics Workshop on Animation und Simulation, 1992.
Mark Green and W.W. Armstrong. Interactive Animation Responding to the Real World. In 4th Eurographics Workshop on Animation und Simulation, 1993.
Zicheng Liu, Steven J. Gortler and Michael F. Cohen. Hierarchical Spacetime Control. In Proceedings of SIGGRAPH ’94,pages 35–42, 1994. In Computer Graphics proceedings, Annual Conference Series.
J. Thomas Ngo and Joe Marks. Spacetime Constraints Revisited. In Proceedings of SIGGRAPH ’93,pages 343–350, 1993. In Computer Graphics proceedings, Annual Conference Series.
Martin Preston. Parallel Motion Synthesis with Space-Time Control. Ph.D. Thesis, University of Manchester, 1995.
Martin Preston. Parallel Motion Synthesis. In International Workshop on HPC for Computer Graphics and Visualisation, Swansea, 1995, To appear.
F. Van Reeth and E. Flerackers. Utilizing Parallel Processing in Computer Animation. In ComputerAnimation ’81, Springer-Verlag, 1991.
Karl Sims. Particle Animation and Rendering Using Data Parallel Computation. Computer Graphics, 24 (4): 405–413, August 1990.
Nadia Magnenat-Thalmann and Daniel Thalmann. Computer Animation: Theory and Practice. Springer-Verlag, Second Edition. 1990.
]Michiel van de Panne, Eugene Fiume and Zvonko Vranesic. Reusable Motion Synthesis using State-Space Controllers. Computer Graphics, 24 (4): 225–234, August 1990.
Andrew Witkin and Michael Kass. Spacetime Constraints. Computer Graphics, 22 (4): 159–168, August 1988.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1995 Springer-Verlag/Wien
About this paper
Cite this paper
Preston, M. (1995). Parallel Spacetime Animation. In: Terzopoulos, D., Thalmann, D. (eds) Computer Animation and Simulation ’95. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-9435-5_14
Download citation
DOI: https://doi.org/10.1007/978-3-7091-9435-5_14
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-82738-3
Online ISBN: 978-3-7091-9435-5
eBook Packages: Springer Book Archive