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Parallel Spacetime Animation

  • Conference paper
Computer Animation and Simulation ’95

Part of the book series: Eurographics ((EUROGRAPH))

Abstract

The application of parallelism to the rendering of frames for animation is a well established target for research effort. However, with the advent of more complicated motion synthesis tools, the creation of movement, rather than images, requires the most computation. Such techniques, whilst likely to widen the popularity of animation as a visualisation tool, are often regarded as too expensive for use in commercial motion production. This paper addresses the problem by describing a distributed algorithm for the generation of motion from high level spacetime controls, which employs parallelism to improve the ease and speed by which realistic animation can be created. Such an approach permits the use of novel architectures in animation, and widens the scope for the application of intuitive interfaces to high quality motion synthesis.

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© 1995 Springer-Verlag/Wien

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Preston, M. (1995). Parallel Spacetime Animation. In: Terzopoulos, D., Thalmann, D. (eds) Computer Animation and Simulation ’95. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-9435-5_14

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  • DOI: https://doi.org/10.1007/978-3-7091-9435-5_14

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-82738-3

  • Online ISBN: 978-3-7091-9435-5

  • eBook Packages: Springer Book Archive

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