Abstract
The paper we intend to present deals with the problem of drawing parametric surfaces in real-time. A new fast sequential and parallel algorithm for approximate parametric surfaces with polygons is described. Its application on a single and multi-processor system is presented by emphasizing the constraints imposed by real-time applications for Virtual Reality. In particular a practical utilization of parametric surfaces for the modeling of a virtual hand-arm complex is described.
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© 1995 Springer-Verlag/Wien
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Bergamasco, M., Bucciarelli, D., Degl’Innocenti, P. (1995). Fast algorithms for drawing Nonuniform B-spline surfaces: a practical application in Virtual Environment. In: Göbel, M. (eds) Virtual Environments ’95. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-9433-1_6
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DOI: https://doi.org/10.1007/978-3-7091-9433-1_6
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-82737-6
Online ISBN: 978-3-7091-9433-1
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