Bridging between surface rendering and volume rendering for multi-resolution display

Part of the Eurographics book series (EUROGRAPH)


This paper presents an approach to generating and rendering texels (3D volume textures) faithful to the geometry of a collection of surfaces, and thus to bridging an existing gap between surface rendering and volume/texel rendering. This approach enables us to render the identical collection of surfaces both in the fax distance and close at hand. Experiments on clouds of spheres and trees/forests are reported.


Computer Graphic Volume Density Identical Collection Light Direction Bidirectional Reflectance Distribution Function 
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Copyright information

© Springer-Verlag/Wien 1995

Authors and Affiliations

  • T. Noma
    • 1
  1. 1.Department of Artificial IntelligenceKyushu Institute of TechnologyIizuka, Fukuoka 820Japan

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