Abstract
This paper presents an approach to generating and rendering texels (3D volume textures) faithful to the geometry of a collection of surfaces, and thus to bridging an existing gap between surface rendering and volume/texel rendering. This approach enables us to render the identical collection of surfaces both in the fax distance and close at hand. Experiments on clouds of spheres and trees/forests are reported.
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© 1995 Springer-Verlag/Wien
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Noma, T. (1995). Bridging between surface rendering and volume rendering for multi-resolution display. In: Hanrahan, P.M., Purgathofer, W. (eds) Rendering Techniques ’95. EGSR 1995. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-9430-0_4
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DOI: https://doi.org/10.1007/978-3-7091-9430-0_4
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Online ISBN: 978-3-7091-9430-0
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