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Bridging between surface rendering and volume rendering for multi-resolution display

Part of the Eurographics book series (EUROGRAPH)

Abstract

This paper presents an approach to generating and rendering texels (3D volume textures) faithful to the geometry of a collection of surfaces, and thus to bridging an existing gap between surface rendering and volume/texel rendering. This approach enables us to render the identical collection of surfaces both in the fax distance and close at hand. Experiments on clouds of spheres and trees/forests are reported.

Keywords

Computer Graphic Volume Density Identical Collection Light Direction Bidirectional Reflectance Distribution Function 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag/Wien 1995

Authors and Affiliations

  • T. Noma
    • 1
  1. 1.Department of Artificial IntelligenceKyushu Institute of TechnologyIizuka, Fukuoka 820Japan

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