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Bridging between surface rendering and volume rendering for multi-resolution display

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Book cover Rendering Techniques ’95 (EGSR 1995)

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Abstract

This paper presents an approach to generating and rendering texels (3D volume textures) faithful to the geometry of a collection of surfaces, and thus to bridging an existing gap between surface rendering and volume/texel rendering. This approach enables us to render the identical collection of surfaces both in the fax distance and close at hand. Experiments on clouds of spheres and trees/forests are reported.

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© 1995 Springer-Verlag/Wien

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Noma, T. (1995). Bridging between surface rendering and volume rendering for multi-resolution display. In: Hanrahan, P.M., Purgathofer, W. (eds) Rendering Techniques ’95. EGSR 1995. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-9430-0_4

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  • DOI: https://doi.org/10.1007/978-3-7091-9430-0_4

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  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-82733-8

  • Online ISBN: 978-3-7091-9430-0

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