Abstract
This paper presents a new method for the production of view-independent global illumi-nation solutions of complex static environments. A key innovation of this new approach is its decomposition of the problem into a loosely coupled sequence of simple modules. This approach decouples the global energy transport computation from the construction of the displayable shaded representation of the environment. This decoupling eliminates many constraints of previous global illumination approaches, yielding accurate solutions for environments with non-diffuse surfaces and high geometric complexity.
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Shirley, P., Wade, B., Hubbard, P.M., Zareski, D., Walter, B., Greenberg, D.P. (1995). Global Illumination via Density-Estimation. In: Hanrahan, P.M., Purgathofer, W. (eds) Rendering Techniques ’95. EGSR 1995. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-9430-0_21
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DOI: https://doi.org/10.1007/978-3-7091-9430-0_21
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