The Impact of Information Technology on the Culture of Counselling

  • M. Molnar
Conference paper
Part of the Schriftenreihe der Wissenschaftlichen Landesakademie für Niederösterreich book series (AKADNIEDERÖSTER)


This paper descirbes the design of a computer-based adventure-game for use in vocational counselling of girls. It discusses the theoretical ideas and principles underlying the design and their translation into a functioning computer-program. It explores as well the cultural implications of using such a program for vocational counselling.

The paper draws upon the experiences of an ongoing project on ‘Media-supported, activating vocational counselling’ for young girls which has been commissioned by the Austrian Ministry of Labour and Social Affairs. The output will be an adventure-game on computer. The first three steps of this project have been completed: a) elaboration of a theoretical framework on base of empirical research, b) production of a script and its transformation into storyboards in coopertion with a graphic artist and c) development of a pilot version on Macintosh. The implementation of the program in real user-situations and an evaluation are planned.


Graphic Artist Vocational Guidance Pilot Version Cultural Implication Vocational Counselling 
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Copyright information

© Springer-Verlag Wien 1992

Authors and Affiliations

  • M. Molnar
    • 1
    • 2
  1. 1.Institute for Technological Design and Integrative SciencesTechnical University of ViennaAustria
  2. 2.Department for Sociological Theories of Computer SciencesViennaAustria

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