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The Impact of Information Technology on the Culture of Counselling

  • M. Molnar
Conference paper
Part of the Schriftenreihe der Wissenschaftlichen Landesakademie für Niederösterreich book series (AKADNIEDERÖSTER)

Abstract

This paper descirbes the design of a computer-based adventure-game for use in vocational counselling of girls. It discusses the theoretical ideas and principles underlying the design and their translation into a functioning computer-program. It explores as well the cultural implications of using such a program for vocational counselling.

The paper draws upon the experiences of an ongoing project on ‘Media-supported, activating vocational counselling’ for young girls which has been commissioned by the Austrian Ministry of Labour and Social Affairs. The output will be an adventure-game on computer. The first three steps of this project have been completed: a) elaboration of a theoretical framework on base of empirical research, b) production of a script and its transformation into storyboards in coopertion with a graphic artist and c) development of a pilot version on Macintosh. The implementation of the program in real user-situations and an evaluation are planned.

Keywords

Graphic Artist Vocational Guidance Pilot Version Cultural Implication Vocational Counselling 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Wien 1992

Authors and Affiliations

  • M. Molnar
    • 1
    • 2
  1. 1.Institute for Technological Design and Integrative SciencesTechnical University of ViennaAustria
  2. 2.Department for Sociological Theories of Computer SciencesViennaAustria

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