Remote Object Translation Methods for Immersive Virtual Environments
In this paper, seven methods are described to perform remote object translations with a six degree-of-freedom input device in an immersive virtual environment. By manipulating objects remotely, a number of disadvantages of the real-world ‘direct grab and drag’ metaphor can be avoided. The different methods are evaluated with a pilot user experiment. From the results of the experiment, some initial recommendations are formulated on the use of the methods for different manipulation tasks.
KeywordsVirtual Environment Goal Position Velocity Control Rest Position Immersive Virtual Environment
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