Industrial Application Potential of Virtual Reality An Empirical Study of Demands, Barriers, and Drivers

  • Thomas Lechler
  • Alexandre Saad
Conference paper
Part of the Eurographics book series (EUROGRAPH)


Nearly everyone is pulled into the spell of Virtual Reality upon initial contact. VR is already a fixed ingredient in products of the entertainment industry, and has achieved meaningful market shares in a very short time.


Virtual Reality Virtual Environment Virtual Prototype Entertainment Industry Technical Demand 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag/Wien 1998

Authors and Affiliations

  • Thomas Lechler
  • Alexandre Saad

There are no affiliations available

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