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Industrial Application Potential of Virtual Reality An Empirical Study of Demands, Barriers, and Drivers

  • Conference paper
Virtual Environments ’98

Part of the book series: Eurographics ((EUROGRAPH))

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Abstract

Nearly everyone is pulled into the spell of Virtual Reality upon initial contact. VR is already a fixed ingredient in products of the entertainment industry, and has achieved meaningful market shares in a very short time.

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© 1998 Springer-Verlag/Wien

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Lechler, T., Saad, A. (1998). Industrial Application Potential of Virtual Reality An Empirical Study of Demands, Barriers, and Drivers. In: Göbel, M., Landauer, J., Lang, U., Wapler, M. (eds) Virtual Environments ’98. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-7519-4_31

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  • DOI: https://doi.org/10.1007/978-3-7091-7519-4_31

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-83233-2

  • Online ISBN: 978-3-7091-7519-4

  • eBook Packages: Springer Book Archive

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