Abstract
This paper describes a method to create a facial expression of a virtual character inhabiting in the virtual environment. The proposed method is to search for facial expression from a facial image and to map the expression to a virtual character. In general, it is a time-consuming and laborious job to create a facial expression manually. In order to extract components of facial expression from facial images automatically, Genetic Algorithms and Simulated Annealing are used. With the proposed method a realistic facial expression of the virtual character can be created more easily and efficiently.
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© 1998 Springer-Verlag/Wien
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Park, M., Ko, H., Byun, H. (1998). Automatic Facial Expression Composition from Base Faces. In: Göbel, M., Landauer, J., Lang, U., Wapler, M. (eds) Virtual Environments ’98. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-7519-4_22
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DOI: https://doi.org/10.1007/978-3-7091-7519-4_22
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83233-2
Online ISBN: 978-3-7091-7519-4
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