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Automatic Facial Expression Composition from Base Faces

  • Conference paper
Virtual Environments ’98

Part of the book series: Eurographics ((EUROGRAPH))

  • 138 Accesses

Abstract

This paper describes a method to create a facial expression of a virtual character inhabiting in the virtual environment. The proposed method is to search for facial expression from a facial image and to map the expression to a virtual character. In general, it is a time-consuming and laborious job to create a facial expression manually. In order to extract components of facial expression from facial images automatically, Genetic Algorithms and Simulated Annealing are used. With the proposed method a realistic facial expression of the virtual character can be created more easily and efficiently.

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© 1998 Springer-Verlag/Wien

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Park, M., Ko, H., Byun, H. (1998). Automatic Facial Expression Composition from Base Faces. In: Göbel, M., Landauer, J., Lang, U., Wapler, M. (eds) Virtual Environments ’98. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-7519-4_22

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  • DOI: https://doi.org/10.1007/978-3-7091-7519-4_22

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-83233-2

  • Online ISBN: 978-3-7091-7519-4

  • eBook Packages: Springer Book Archive

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