New Trends in Virtual Environment User Interface Research: Case Studies at the Human Interface Technology Laboratory

  • Toni Emerson
Conference paper
Part of the Eurographics book series (EUROGRAPH)


The user interface of the future characterizes itself as ubiquitous, transparent, collaborative, and networked. This outlook reflects a culture rapidly assimilating to the information infrastructure and connectivity provided by the World Wide Web. Virtual environment (VE) research has served as a foundation for this current view and is also challenged by the goals that such a vision presents. The demand for ubiquitous, transparent computing is a double edged sword to VE research. On one hand, mobile computing drives the development of wearable VE interfaces. However, ubiquitous computing stipulates that the computer be accessible everywhere in the user’s world. Since VE interfaces develop computer generated worlds to immerse the user in an artificial reality or augment the user’s world, such a requirement is counterpoint to the definition of a virtual interface display (Weiser, 1996). Transparent interfaces, on the other hand, are supported by VE research working toward the goal of producing natural interfaces that enhance the use of human modalities for human computer interaction.


Virtual Reality Virtual Environment Augmented Reality Motion Sickness Virtual Human 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag/Wien 1998

Authors and Affiliations

  • Toni Emerson
    • 1
  1. 1.Human Interface Technology LaboratoryUniversity of WashingtonSeattleUSA

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