Advertisement

New Trends in Virtual Environment User Interface Research: Case Studies at the Human Interface Technology Laboratory

  • Toni Emerson
Conference paper
Part of the Eurographics book series (EUROGRAPH)

Abstract

The user interface of the future characterizes itself as ubiquitous, transparent, collaborative, and networked. This outlook reflects a culture rapidly assimilating to the information infrastructure and connectivity provided by the World Wide Web. Virtual environment (VE) research has served as a foundation for this current view and is also challenged by the goals that such a vision presents. The demand for ubiquitous, transparent computing is a double edged sword to VE research. On one hand, mobile computing drives the development of wearable VE interfaces. However, ubiquitous computing stipulates that the computer be accessible everywhere in the user’s world. Since VE interfaces develop computer generated worlds to immerse the user in an artificial reality or augment the user’s world, such a requirement is counterpoint to the definition of a virtual interface display (Weiser, 1996). Transparent interfaces, on the other hand, are supported by VE research working toward the goal of producing natural interfaces that enhance the use of human modalities for human computer interaction.

Keywords

Virtual Reality Virtual Environment Augmented Reality Motion Sickness Virtual Human 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Anderson, T. (1997). FLIGHT: A 3D Human-Computer Interface and Application Development Environment. In Proceedings of Second PHANToM User’s Group Workshop, October 19–22, 1997, Cambridge, MA (preprint).Google Scholar
  2. Badler, N. (1997). Real-Time Humans. Paper presented at Pacific Graphics 1997. [Online: WWW] URL=http://www.cis.upenn.edu/~badler/paperlist.htmlGoogle Scholar
  3. Billinghurst, M., Bowskill, J., Dyer, N., and Morphett, J. (1998). An Evaluation of Wearable Information Spaces. In Proceedings of IEEE Virtual Reality Annual International Symposium (pp. 20–27). Los Alamitos, CA: IEEE Computer Society Press. [Online:WWW] URL=http://www.hitl.washington.edu/publications/r-97-35/Google Scholar
  4. Blanchard, C., Burgess, S., Harvill, Y., Lanier, J., Lasko, A, Oberman, M. and Teitel, M. (1990). Reality Built for Two: A Virtual Reality Tool. Computer Graphics, 24(2), pp. 35–36.CrossRefGoogle Scholar
  5. Buxton, B. (1993). Absorbing and Squeezing Out: On Sponges and Ubiquitous Computing. Paper presented at Xerox Ubiquitous Computing Workshop, Los Altos, CA, April 5 & 6, 1993. [Online: WWW] URL=http://www.dgp.toronto.edu/OTP/papers/bill.buxton/ubicompIO.htmlGoogle Scholar
  6. Campbell, D. (1996). Design In Virtual Environments Using Architectural Metaphor: A HIT Lab Gallery. Unpublished Masters thesis. Seattle, WA: University of Washington, Human Interface Technology Lab. [Online: WWW] URL=http://www.hitl.washington.edu/publications/campbell/Google Scholar
  7. Capin, T.K., Pandzic, I.S., Noser, H., Magnenat Thalmann, N., Thalmann, D. (1997). Virtual Human Representation and Communication in VLNET. IEEE Computer Graphics and Applications, 17(2), pp. 42–53.CrossRefGoogle Scholar
  8. Chi, D., Kokkevis, E., Ogunyemi, O., Bindiganavale, R., Hollic, M., Clarke, J., Webber, B., and Badler, N. (1997). Simulated Causalities and Medics for Emergency Training. In K.S. Morgan, H.M. Hoffman, D. Stredney, and S.J. Weghorst (Eds.), Medicine Meets Virtual Reality 5 (pp. 486–494). Amsterdam: IOS Press.Google Scholar
  9. Churchill, E.F. and Snowdon, D. (1998). Collaborative Virtual Environments: An Introductory Review of Issues and Systems. Virtual Reality: Research, Development and Applications, 3(1), pp. 3–15.CrossRefGoogle Scholar
  10. Cruz-Neira, C.; Sandin, D. J.; Defanti, T. A.; Kentyon, R. V.; Hart, J. C. (1992). The CAVE: Audio Visual Experience Automatic Virtual Environment. Communications of the ACM, 35(6), 64–72.CrossRefGoogle Scholar
  11. Cruz-Neira, C.; Leigh, J.; Papka, M.; Barnes, C.; Cohen, S. M.; Das, S.; Engelmann, R.; Hudson, R.; Roy, T.; Siegel, L.; Vasilakis, C.; DeFanti, T. A.; Sandin, D. J. (1993). Scientists in Wonderland: A Report on Visualization Applications in the CAVE Virtual Reality Environment. In Proceedings of 1993 IEEE Symposium on Research Frontiers in Virtual Reality (pp. 59–66). Los Alamitos, CA: IEEE Society Press.Google Scholar
  12. Draper, M. (1996). Can Your Eyes Make You Sick? Investigating the Relationship Between the Vestibulo-Ocular Reflex and Virtual Reality. HITL Technical Report R-96-3. Seattle, WA: Human Interface Technology Laboratory. [Online:WWW] URL=http://www.hitl.washington.edu/publications/r-96-3/Google Scholar
  13. Draper, M. (1998). The Adaptive Effects of Virtual Interfaces: Vestibulo-Ocular Reflex and Simulator Sickness. Ph.D. dissertation. Seattle, WA: University of Washington, Human Interface Technology Laboratory.Google Scholar
  14. Emerson, T. (1997). Visual Display FAQ, sci.virtual-worlds. [Online:WWW] URL=http://www.hitl.washington.edu/scivw/visual-faq.htmlGoogle Scholar
  15. Fitzmaurice, G. and Buxton, W. (1997). An Empirical Evaluation of Graspable User Interfaces: Towards Specialized Space-Multiplexed Input. In Proceedings of the 1997 ACM Conference on Human Factors in Computing Systems, CHI ‘97, (pp. 43–50). New York, NY: ACM. URL=http://reality.sgi.com/gordo_tor/papers/gf/CHI97.GraspUI/GraspExpt.htmlGoogle Scholar
  16. Hoffman, H.G., Doctor, J.N., Patterson, D.R., Carrougher, G.C., Taylor, W., Weghorst, S., and Furness, T. III. (1998). VR for Burn Pain Control During Wound Care. Paper presented at Medicine Meets VR 6, San Diego, CA, January 28–31, 1998.Google Scholar
  17. Hollander, A. (1994). An Exploration of Virtual Auditory Shape Perception. Unpublished masters thesis. Seattle, WA: University of Washington, College of Engineering. [Online:WWW] URL=http://www.hitl.washington.edu/publications/hollanderGoogle Scholar
  18. Hollander, A. J. and Furness, Thomas A. (1994). Perception of Virtual Auditory Shapes. Paper presented at Proceedings of the International Conference on Auditory Displays, Santa Fe, NM, November, 1994. [Online: WWW] URL=http://www.hitl.washington.edu/publications/p-94-3/index.htmlGoogle Scholar
  19. Ishii, H. and Ullmer, B. (1997). Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms. In Proceedings of CHI’97( pp. 234–241). New York, NY: ACM. [Online: WWW] URL=http://tangible.www.media.mit.edu/groups/tangible/papers/Tangible_Bits_html/index.htmlGoogle Scholar
  20. King, J. and Weghorst, S. (1995). Ear Tracking: Visualizing Auditory Location Strategies. In Proceedings of CHI ‘95, (pp. 214–215), Denver, Colorado, USA: ACM.Google Scholar
  21. National Research Council (1997). More Than Screen Deep: Toward Every-Citizen Interfaces to the Nation’s Information Infrastructure. Washington, DC: National Academy Press.Google Scholar
  22. Office of Training Technology (OTT), Chief of Naval Operations’ (1997). Haptic (Sensory/Touch) Interfaces. In Modeling and Simulation. [Online:WWW] URL=http://www.ott.navy.mil/1_3/1_3_5/Google Scholar
  23. Poupyrev, I., Weghorst, S., Billinghurst, M., Ichikawa, T. (1997). A Framework and Testbed for Studying Manipulation Techniques for Immersive VR. In Proceedings of ACM Symposium on Virtual Reality Software and Technology, VRST ‘97 (pp. 21–28). New York, NY: ACM.Google Scholar
  24. Prothero, J. (1993). The Treatment of Akinesia Using Virtual Images. Unpublished Masters thesis. Seattle, WA: University of Washington, College of Engineering. [Online:WWW] URL=http://www.hitl.washington.edu/publications/prothero/Google Scholar
  25. Prothero, J. (1998). The Role of Rest Frames in Vection, Presence and Motion Sickness. Ph.D. dissertation. Seattle, WA: University of Washington, Human Interface Technology Laboratory. [Online: WWW] URL=http://www.hitl.washington.edu/publications/r-98-11/Google Scholar
  26. Savage-Carmona, J., Billinghurst, M., and Holden, A. (1998, forthcoming). VirBot: A Virtual Reality Robot Driven with Multimodal Commands. Paper to be presented at the Intelligent Virtual Environments Workshop to be held at the European Conference on Al on Brighton, UK, August 25, 1998.Google Scholar
  27. Schwartz, P., Campbell, B., Tanney, S., Yen, S., Shen, L-S., and Furness, T. (submitted). Virtual Playground: Architectures for a Shared Virtual Worlds. Submitted to ACM Symposium on Virtual Reality Software and Technology, November 2–5, 1998, Taipei, Taiwan.Google Scholar
  28. Singhal, S. and Zyda, M. (forthcoming). The Origins of Networked Virtual Environments. In Networked Virtual Environments. New York, NY: ACM Press. [Online.WWW] URL=http://www.npsnet.nps.navy.mil/zyda/NVEBook/Book.htmlGoogle Scholar
  29. Smith, M. and Kollack, P. (1998). Communities in Cyberspace. New York, NY: Routledge. [Online: WWW] URL= http://netscan.sscnet.ucla.edu/csoc/cinc/Google Scholar
  30. Shneiderman, B. (1997, Nov/Dec). A Grander Goal: A Thousand-Fold Increase in Human Capabilities. Educom Review, 32 (6), pp. 4–10.Google Scholar
  31. Reiss, T. and Weghorst, S (1994). Augmented Reality in the Treatment of Parkinson’s Disease. Medicine Meets Virtual Reality 3 (pp. 282–302). Amsterdam: IOS Press.Google Scholar
  32. Viirre, E. (forthcoming). Adaptation of the VOR in Patients with Low VOR Gains. [short communication]. Journal of Vestibular Research.Google Scholar
  33. Weiser, M. (1996). Ubiquitous Computing (home page). [Online: WWW] URL=http://www.ubiq.com/hypertext/weiser/UbiHome.htmlGoogle Scholar
  34. Wesche, G., Wind, J., Gobel, M., Rosenblum, L., Durbin, J., Doyle, R., Tate, D., King, R., Fohlich, B., Fischer, M., Agrawala, M., Beers, A., Hanrahan, P., and Bryson, S. (1997, July/August). Applications of the Responsive Workbench. IEEE Computer Graphics and Applications, 17(A), pp. 10–15.CrossRefGoogle Scholar

Copyright information

© Springer-Verlag/Wien 1998

Authors and Affiliations

  • Toni Emerson
    • 1
  1. 1.Human Interface Technology LaboratoryUniversity of WashingtonSeattleUSA

Personalised recommendations