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Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed Environments

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Part of the book series: Eurographics ((EUROGRAPH))

Abstract

In this paper we analyse use of real-time video in Virtual Environments in interaction between real and virtual humans. We implemented our ideas in a Networked Collaborative Virtual Environment system, VLNET and in an Augmented Reality set-up. This paper presents three distinct case studies. The first one is a transatlantic demonstration, where distant users interact with virtual humans through several video tools. Our second case study is development of an Augmented Reality test bed. The third one presents a distributed Augmented Reality application, where participants share a mixed environment with real and virtual elements.

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References

  1. Balcisoy S. and Thalmann D., “Interaction between Real and Virtual Humans in Augmented Reality”, Proceedings of Computer Animation 97, Geneva, Switzerland, 1997

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  2. Capin T.K., Panzic I.S., Noser H., Magnenat-Thalmann N., Thalmann D., “Virtual Human Representation and Communication in VLNET Networked Virtual Environments”, IEEE Computer Graphics and Applications, Vol. 17 No. 2, March-April 1997.

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  3. Noser H., Thalmann D., Sensor Based Synthetic Actors in a Tennis Game Simulation, Proc. Computer Graphics International’ 97, IEEE Computer Society Press, 1997, pp. 189–198.

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  4. Becheiraz P., Thalmann D., The Use of Nonverbal Communication Elements and Dynamic Interpersonal Relationship for Virtual Actors, Proc. Computer Animation’ 96, IEEE Computer Society Press, June 1996, pp.58–67.

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  5. Ahlers K.H., Kramer A., Breen D.E., Chevalier P-Y., Crampton C., Rose E., Tuceryan M., Whitaker R.T., Greer D., “Distributed Augmented Reality for Collaborative Design Applications”, EUROGRAPHICS 95, Maastricht, The Netherlands, 1995

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© 1998 Springer-Verlag/Wien

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Balcisoy, S., Thalmann, D. (1998). Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed Environments. In: Göbel, M., Landauer, J., Lang, U., Wapler, M. (eds) Virtual Environments ’98. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-7519-4_17

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  • DOI: https://doi.org/10.1007/978-3-7091-7519-4_17

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-83233-2

  • Online ISBN: 978-3-7091-7519-4

  • eBook Packages: Springer Book Archive

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